All 60 gods grouped by culture. Each entry shows: god, domain, form (Avatar/Creature/Blessing), gift (passive bonus), and signature manifestation ability.
See gods & avatars for the design philosophy and shared rules. See faith for the Belief Tier mechanic. See per-culture pages for strategic context.
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Hroth Stormfather | Storm + Sea Raid | Avatar | Ships move faster, suffer less storm damage | Walking thunderstorm; chain-lightning melee, hurricane charge breaks shield walls |
| Eira Hearthmother | Hearth + Winter Survival | Blessing | Houses consume less food in winter; faster cold recovery | Mobile aura; nearby cities heal, friendly armies ignore winter attrition |
| Tyrn Wolf-Lord | Predator War + Hunt | Creature | Raiders gain morale and move faster in enemy lands | Colossal dire-wolf; pack-call summons spectral wolves on enemy death; +50% Spd in enemy territory |
| Valka Mist-Seer | Mystery + Scouting | Blessing | Better scouting, higher stealth detection, anti-spy | Permanent stealth in fog/forest; reveals enemy spies in radius |
| Brok Stonehand | Stone + Forge | Avatar | Faster quarrying, mining, fort construction | Stone-skinned smith; siege-tier melee; repairs friendly walls in radius; immune to ranged |
| Njal Oathkeeper | Law + Integration | Blessing | Higher loyalty, stronger alliances, lower unrest after conquest | +50% damage against treaty-breakers; suppresses unrest in captured cities |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Asha Sun-Queen | Sun + Heat | Avatar | Units resist heat and desert attrition | Radiant solar queen; demoralizes enemies on map at noon, friendly heat-resistance and morale aura |
| Qadir Wellkeeper | Water + Oasis | Creature | Wells, cisterns, oasis farms more productive | Massive water-serpent; emerges from any well, drowns enemies in localized flood |
| Sefet Sandstrider | Desert Mobility + Scouting | Blessing | Cavalry and caravans move faster on sand | Mortal scout-marshal; team gains 2× Spd on sand; ignores sandstorm; cannot be ambushed |
| Iram of Scales | Trade Justice + Contracts | Blessing | Better market tax, stronger trade treaties | Mortal high-judge; cancels enemy trade routes in radius; 2× wealth income to friendly markets |
| Zahra Flame-Veil | Secrecy + Illusion Fire | Avatar | Better spies, sabotage, counterintelligence | Veiled flame-dancer; teleports through illusion-fire; enemy line-of-sight unreliable in radius |
| Malik Banner of Dawn | Banner War + Cavalry | Avatar | Cavalry charges hit harder; recover morale faster | Mounted dawn-king; first charge always breaks formations; friendly cavalry get dawn-charge bonus |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Heket Floodmother | Flood + Harvest | Avatar | Farms gain strong bonuses after flooding | Frog-headed flood goddess; calls localized flood; friendly water-walking; halves enemy fire damage |
| Menor Reed-Scribe | Knowledge + Law | Blessing | Faster research, decrees, tax efficiency | Mortal scribe; reveals enemy build queues in radius; cancels one enemy law per battle |
| Taran Bull-Lord | Labor + Cattle | Creature | Better cattle yield, hauling, construction labor | Bronze-horned divine bull; gore charge breaks gates; friendly worker output 2× in radius |
| Sabek Gate-Warden | Defense + Gate Control | Creature | Stronger walls, river forts, city defense | Crocodile-spirit; latches onto a city gate, makes it indestructible while present |
| Isira Golden Veil | Luxury + Joy | Blessing | More happiness from luxury and temples | Court-priestess; charms one enemy unit per battle; luxury-trade boost to allied cities |
| Khepru Sun-Barge | Solar Order + River Transport | Avatar | River transport and supply lines faster | Scarab-helmed sun-pilot; transports armies along rivers instantly once per day |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Tian Long, Dragon of Mandate | Mandate + Order | Creature | Higher empire stability and legitimacy | Celestial dragon (Phase 3 air); strips Legitimacy from enemy capitals; +25% Legitimacy to friendly Capital |
| Lian Silk-Mother | Silk + Graceful Commerce | Blessing | Silk and luxury trade earn more | Imperial weaver; 2× silk production in radius; friendly archers get perfect-arrow ability |
| Shen Thousand Wheels | Engineering + Roads | Avatar | Workshops, roads, siege engines build faster | Multi-armed engineering deity; builds siege engines on the spot; friendly road-movement 3× |
| Hu of Quiet Bamboo | Discipline + Bamboo Defense | Blessing | Infantry discipline and formation defense improve | Monastic spear-master; deflects all ranged while stationary; counter-strikes melee misses |
| Lei Firebird | Fire + Rocketry | Creature | Fire arrows, rockets, incendiaries become stronger | Fenghuang phoenix; aerial fire bombing once per battle; friendly fire-rocket units gain perfect aim |
| Nuwa Spring-Healer | Healing + Renewal | Avatar | Better health, faster recovery, less plague | Healer-creator goddess; resurrects one fallen friendly unit per battle; regen aura |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Morak Forgefather | Forge + Armor | Avatar | Smithies work faster; better arms | Anvil-shouldered smith-god; doubles armor of friendly units in sight; smith-hammer crushes plate |
| Vela Deepmother | Mines + Depth | Creature | Mines yield more, collapse less | Chthonic stone-hag; tunnels under enemy formations; cave-in damage; friendly mines yield 3× |
| Dorn Under-Mountain Banner | Bastion War + Garrison | Avatar | Garrisons hold longer, rout less | Bastion-armored warrior-king; cannot move while planted; 2× HP to friendly garrisons |
| Khar the Ram | Siege + Assault | Creature | Siege engines build faster, hit harder | Massive armored ram; siege-tier impact; breaks gates on contact |
| Ysil Goat-Queen | Mountain Herds + Logistics | Creature | Better mountain movement and pack logistics | Sure-footed white goat-spirit; ignores all terrain penalty; opens hidden mountain paths |
| Surna Ember-Saint | Ember + Sulfur | Blessing | Fire, sulfur, furnace bonuses | Mortal flagellant; immolation aura; friendly fire-units double damage |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Talia Tide-Mother | Tides + Fisheries | Avatar | Fisheries and ships gain sea bonuses | Kelp-crowned tide goddess; friendly ships ignore weather; calms enemy fleets in radius |
| Koru Wind-Sailor | Wind + Navigation | Blessing | Fleets move faster, turn quicker | Mortal navigator-shaman; 2× friendly fleet movement regardless of wind; tripled scouting range |
| Maea Pearl-Queen | Pearls + Prestige Trade | Avatar | Luxury trade and diplomacy more profitable | Pearl-veiled coral queen; nearby trade routes earn 3×; diplomatic actions cost half |
| Nakoa Shark-Lord | Sea Predation + Boarding | Creature | Boarding actions and marine shock improve | Massive war-painted shark; aerial boarding assault; friendly marines gain killer-shark frenzy |
| Viri Rainfather | Rain + Plantations | Avatar | Plantations and tropical food cycles stronger | Rain-cloaked father; calls monsoon (4× plantation yield); drowns enemy fires |
| Suri Mask-Weaver | Masks + Smuggling | Blessing | Better spies, smugglers, covert diplomacy | Mortal mask-trickster; swaps appearance with enemy unit once per battle; 2× espionage |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Danu Wellmother | Springs + Healing | Avatar | Wells and springs heal faster, resist drought | Water-goddess; friendly garrison fully healed at battle start; disease immunity in radius |
| Lugh Bright-Spear | Champions + Mastery | Blessing | Champions and signal fires gain range and morale | Warrior-hero; perfect-strike on every duel; friendly heroes gain second life; signal-fire range tripled |
| Morrwen Crow-Queen | Battle Omen + Fate | Creature | Pre-battle omens tilt fights on sacred ground | Battle-flock of 200+ ravens around a faintly-visible silhouette; demoralizes entire enemy army |
| Mist-Walker King | Mists + Sea-passage | Avatar | Fog strengthens ambush; hides fleets and shore crews | Sea-mist deity; teleports through fog; summons mist that blinds enemy ranged |
| Bride/Brigid Smith-Mother | Smithcraft + Hearth-fire | Blessing | Hearths, smiths, healers recover cities after crisis | Smith-warrior; weapons forged in radius gain +1 tier of quality; hero weapons cannot break |
| Stag-Lord | Wild + Sovereignty | Creature | Cattle wealth, herd mobility, royal legitimacy | Antlered stag-god; shifts forest terrain to friendly side; auto-criticals for hunters; summons wild beasts |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Mawa Baobab-Mother | Ancestry + Civic Memory | Creature | Ancestor courts boost loyalty and civic memory | Walking baobab tree-spirit; civic buildings in radius take no damage; prevents enemy unrest plays |
| Nuru Lion-of-Noon | Visible Rulership + War Leadership | Avatar | Visible kings/champions spread morale in open battle | Solar-lion-king; demoralizes enemies in line-of-sight; parade-fervor charge bonus |
| Temba Rain-Herd Keeper | Cattle + Rain + Mobile Logistics | Creature | Cattle and pasture output, weather cycle grace | Divine thunder-bull; calls a moving rainstorm; friendly herd-units 2× output |
| Sika River-Healer | Water + Medicine + Wells | Blessing | Wells, herbs, plague resistance | Mortal river-healer; friendly garrison heals at 5× near water; sanitation aura |
| Kondo Iron-Drummer | Smithing + Drums + Signals | Blessing | Signal drums and smithing speed; powers Drum-Speed Coordination | Smith-warrior with drums; friendly mobilization 2×; signal range tripled; +1 weapon quality in radius |
| Nyala Moon-Mask | Spirits + Diplomacy + Disguise | Blessing | Better spies, diplomacy, omen reading | Masked spirit-walker; assumes any enemy unit's appearance; friendly spies undetectable |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Storm Eagle | Sky + Law + Thunder | Creature | Sky-law and war summons; muster authority | Colossal thundercloud-eagle (Phase 3 air); summons lightning strikes; muster-call range 3× |
| Corn Mother | Maize + Gardens + Medicine | Blessing | Maize and garden bonuses; women-led labor efficiency | Mortal seed-keeper; friendly food production 3×; healing herb-garden auto-builds wherever she stands |
| Great Buffalo | Mobility + Hunt + Risk | Creature | Migration, endurance, field rations, generosity | Divine bison ridden by mortal hunter (combined unit); charge cannot be stopped; hunt-trail bonus |
| River Serpent | Waters + Floods + Earth-memory | Creature | Waterway bonuses; trade path safety; under-mound ritual power | Massive horned river-serpent; summons floods; can swim any waterway; drowns enemy armies |
| Hearth Grandmother | Lodges + Kinship + Ancestors | Blessing | Winter stores, kinship bonuses, shelter recovery | Mortal elder-matriarch; suppresses unrest in friendly cities; friendly garrisons cannot rout |
| Many Trails (Painted Fox) | Paths + Trickster + Coyote | Avatar | Scouts, envoys, adoption events, painted identity | Coyote-trickster god; swaps two friendly units' positions; friendly scouts get stealth; enemy traps disabled |
| God | Domain | Form | Gift | Signature ability |
|---|---|---|---|---|
| Intiara Sun-Condor | Sun + Rulership + Altitude | Avatar | Legitimacy bonus, signal-fire range, high-ground buff | Sun-king made flesh; high-ground bonus to friendly units in sight; dawn morale surge once per day |
| Amaru Root-Serpent | Rivers + Hidden Passages + Change | Creature | River and hidden-path bonuses; canal/cistern efficiency | Subterranean river-naga; tunnels under map (stealth transit); summons localized flood; hidden-passage network |
| Pumaq War-Heart | Mountain Predator + Ambush | Avatar | Shock infantry and ambush strike harder in cover | Jaguar-warrior in human form; invisible in any terrain; one-shot first-strike kill; 2× friendly stealth |
| Killa Loom-Mother | Moon + Weaving + Treaties | Blessing | Diplomacy, calendar forecast, festival happiness | Mortal weaver-priestess; diplomatic actions cost half; calendar-of-fate predicts enemy plays |
| Mallku Stone-Ancestor | Stone + Ancestors + Endurance | Avatar | Roads, storehouses, walls built faster and last longer | Walking stone-ancestor; cannot be moved while planted; friendly walls become indestructible |
| Yara Rain-Bloom | Rain + Bloom + Fertility | Blessing | Forest food, medicine, poison weapon bonuses | Mortal bloom-priestess; rain-bloom heals friendly garrisons; monsoon-call once per battle |
gods_and_avatars.md (full visual prompts and lore for every god).Sources: gods_and_avatars.md (50K), cultures.md (per-culture "Gods and gifts" sections), faith_system.md §3, rts_divine_system_design_table.xlsx.