The client has five primary panels. You'll move between them constantly.
Status note. The client (3D world view + city-builder UI) is in active development as of Phase 2c. Some panels listed here are still surfaced through admin views; the player UX polish is ongoing. See phases.md.
A 3D hex-grid archipelago. You see a snapshot of the live server state.
On the map you can:
- Pan / zoom / rotate the camera.
- Click a hex to see terrain, weather, controlling player, and resources.
- Click a city to open the city panel.
- Click an army to open the army panel.
- Right-click a destination tile with an army selected to issue a march.
Overlays (toggle on/off):
- Climate — current weather per island, wind direction, season.
- Territory — controlling player/alliance per hex.
- Roads — road tiers, fords, bridges.
- Trade — active trade routes, marketplace tiles.
- Faith — sphere of belief per region, sacred sites.
Click any city you control. Tabs:
- Buildings — construction queue, current buildings, upgrade options. See the building catalog.
- Population — citizens, artisans, nobles, priests, slaves; class assignments and mood. See society.
- Stockpile — per-city resource inventory + the player-pool delta.
- Production — per-tile output (food, timber, stone, etc.) and active modifiers (weather, tech, gods).
- Garrison — units stationed in the city.
- Needs — water, health, security, knowledge gauges. See cities.
- Leader — assigned leader archetype and the bonuses they give.
The "Open →" link from the admin panel opens the full city builder layout.
Click any army you control.
- Composition — units by template, current strength, fatigue, morale.
- Strategy — assigned strategy script (defaults work fine; advanced players write custom).
- Movement — current path, ETA, weather drag indicator.
- Supply — supply line status. Cut supply triggers attrition.
- Hero — attached hero/general (if any) and their bonuses. See heroes.
If you're in an alliance:
- Members — list, online status, contribution.
- Treasury — alliance pool (resources contributed for shared projects).
- Wonders — alliance wonder construction progress.
- Council — current votes (treaties, leadership, war declarations).
- Diplomacy — outgoing/incoming contracts with other alliances.
- Concordance (late game) — Concordance status, peace-victory progress.
The trade hub.
- Listings — what other players are selling, at what price, with culture-discount markers.
- Buy — purchase resources or equipment.
- Sell — list your stockpile.
- Routes — your active trade routes, leader/escort bonuses, weather drag.
Culture-specific listing discounts mean Sun Dune lists at lower fees, Azure Isles get bonuses on sea-route listings, etc.
A scrolling event log of things that happened in the world: storms, raids, treaties, deaths, divine interventions, completed wonders. Filter by event type. This is your primary catch-up tool when you log back in.
The feed is powered by the world's typed event system (15+ event kinds at last count).
- Use overlays. A casual player without overlays misses half the game state.
- The feed is your inbox. Triage it before you do anything else when logging in.
- Trust the snapshot. The client always shows the most recent server snapshot. Latency is in tens of milliseconds; you can move on what you see.
- Right-click is your friend. Most context actions (trade, attack, scout, ally) are right-click on the map.
Sources: ui_ux.md, README.md, phases.md.