The Phase 1 roster is 396 fixed-stat unit templates across 10 cultures, grouped by Epoch (I → V). Source of truth: docs/design/units.md — this page mirrors the canonical tables verbatim.
Phase 2 schema flip. In Phase 2, units shift from fixed-stat-per-culture rosters to an attribute + equipment model (armory_system.md). Each unit becomes an instance of a culture's generic human (STR / AGI / INT baseline per culture) plus a named template (body archetype + weapons + armor + tools). The named templates ("Bonded Axeman", "Silk Envoy", etc.) survive intact — but their stats are computed from attribute + equipment math rather than table-lookup. See armory & equipment.
¶ Stat columns
Every unit has the same stat schema:
| Stat |
Meaning |
| LP |
Life points (wound counter). Basic units LP 1, Elites LP 2, T3 hero retinues LP 3, divine/avatar LP 4-5. When LP drops to 0 the unit rolls a final outcome (Survivor / Injured / Deserted / Killed) per combat §10B. |
| Atk |
Base attack damage (integer). Goes into the Armor check. |
| Cd |
Attack cooldown in in-game seconds (combat-time, not real seconds). Lower = faster. |
| Arm M/P |
Melee armor / pierce armor. First save: if effective_Atk ≤ Arm, the attack bounces. Otherwise overflow = effective_Atk − Arm proceeds to Toughness. |
| T |
Toughness (natural resilience). Second save: if overflow ≤ T, body absorbs; else −1 LP. Range 1 (frail) to 9 (avatar). |
| Rng |
Attack range in tiles (1 tile = 1 km; see metrics §2). |
| Spd |
Movement scalar — converts to tiles_per_tick via SPD_TO_TILES_PER_TICK from metrics §4. |
| Int |
Cognitive / awareness / discipline (1-10). Affects morale resistance, ambush detection, XP gain, hero-aura reception, strategy-script triggers. Does not add to Atk or BP. |
| Pop |
Population cost. |
| Train |
Base train time in real seconds at T1 baseline. Effective train time = base × tier mult (T1 ×1, T2 ×2, T3 ×4.5, T3+ ×10) × barracks-level speedup × city-complexity penalty × offline rate. See metrics §12B. |
| Cost |
Up-front recruitment cost (paid from city stockpile). Salary is paid separately on a 30-day pay cycle in W + F per Population-Based_Unit_Limit_System.md §16. |
- T1 = basic military building
- T2 = requires smithy/temple equivalent
- T3 = requires fortress/palace/academy equivalent
- T3+ = divine/avatar tier (Epoch V; gated by state-god devotion + wonder/oracle rites)
| Epoch |
Tier |
| Epoch I |
T1 |
| Epoch II |
T2 |
| Epoch III |
T2 |
| Epoch III+ / IV |
T3 |
| Epoch V |
T3+ |
Dossier roster: 35 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bonded Axeman |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Basic clan infantry for local defense and rough-ground skirmish fights |
| Hearth Guard |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
3 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Early defensive guard with better morale around stores and halls |
| Sling Hunter |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
5 |
1 |
18 |
45F 20T |
Light skirmisher and hunting support unit with good rough-terrain m... |
| Spear Levy |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
2 |
1 |
18 |
50F 15T |
Cheap line holder for piers, lanes, and cliff paths |
| Knarr Merchant |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Cold-water trade ship; carries amber, fish, timber routes |
| Hearth-Kin Caravan |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Knarr Settler |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat — founds Coastal cities or ferries 1 Land Settler. Per city_development_system.md §1.7C. |
| Raid Skiff |
T1 |
Naval: Raider |
1 |
18 |
2.2 |
1/0 |
6 |
2 |
7.0 |
4 |
2 |
24 |
65F 80T 10M |
Epoch I raid-transport; 3-unit capacity; embark / disembark fast fo... |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Boarding Crew |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Close-quarters anti-ship or anti-pier assault specialists |
| Cliff Scout |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Fast spotter for beacon networks, ambush setups, and hard terrain |
| Longship Captain |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer unit that improves launch timing and nearby marine morale |
| Oathbearer |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Steady support infantry that improves morale and discipline |
| Shield Raider |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Main raid infantry for deck fights and violent coastal landings |
| Breakwater Keeper |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Heavy defender-engineer who dominates ramps, quays, and breach repairs |
| Hearthshield Matron |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
3 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Defensive support veteran who heals, steadies, and holds |
| Mistwalker |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
7 |
1 |
22 |
50F 15T 10M |
Stealth skirmisher and omen operative for fog, flank, and message d... |
| Oathsworn Champion |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Veteran elite |
| Red Fang Packleader |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
6 |
2 |
34 |
90F 25T 30M |
Fast elite raider whose kills trigger pack aggression nearby |
| Stormsworn Raider |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
6 |
2 |
34 |
90F 25T 30M |
Elite assault marine that excels in first landings and storm fights |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Beacon Warden |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
6 |
1 |
26 |
60F 25T 15M |
Ranged defender specialized in holding towers, docks, and walls |
| Huscarl Linebreaker |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
6 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Elite heavy infantry for smashing defended coast entries or shield ... |
| Ice Bolt Crew |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Crew-served bolt thrower for shoreline denial and anti-ship work |
| Jarl Berserker |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
6 |
2 |
34 |
90F 25T 30M |
Shock attacker for decisive breaches and terror pressure |
| Raven Standard |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Command banner unit that improves vision and cohesion |
| Longship Fleet |
T2 |
Naval: Raider |
1 |
26 |
2.2 |
2/1 |
7 |
3 |
6.8 |
5 |
3 |
34 |
95F 120T 20M 10Fi |
Multi-ship raid flotilla; T3 Fjordborn raid-staging anchor |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Blackwater Drakkar |
T3 |
Naval: Warship |
2 |
36 |
2.6 |
3/2 |
10 |
5 |
6.5 |
7 |
4 |
40 |
115F 130T 25M 20Fi |
Late warship platform for dominance in narrow seas and coastal strikes |
| Chain Ram Crew |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Specialist dock assault team for breaking harbor gates and chain booms |
| Sea-Throne Huscarl |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
7 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite infantry with strong bodyguard and discipline aura |
| Stormguard Veteran |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
7 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Top-tier all-round guard for capitals, sea gates, and royal musters |
| Winter Harpooner |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Heavy missile unit for monsters, ships, and armored targets |
| Brok's Living Fortress |
T3 |
Siege |
2 |
55 |
3.8 |
2/1 |
5 |
7 |
2.5 |
5 |
3 |
42 |
80F 35T 40M 25S 20Fi |
Heavy siege |
| Eira's Winter Shield |
T3 |
Siege |
2 |
55 |
3.8 |
2/1 |
6 |
7 |
2.5 |
5 |
3 |
42 |
80F 35T 40M 25S 20Fi |
Heavy siege |
| Hroth's Storm Champion |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Njal's Lawspeaker |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Tyrn's Alpha |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Valka's Eye |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
3 |
— |
3.5 |
8 |
1 |
32 |
50F 15T 45Fa |
High priest |
Culture page: Fjordborn Clans
Dossier roster: 39 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Camel Spear |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
2 |
1 |
4.6 |
5 |
1 |
17 |
40F 10T |
Provide mobile scouting and carry light skirmish combat |
| Date Harvester Guard |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
3 |
1 |
4.6 |
5 |
1 |
17 |
40F 10T |
Fast scout |
| Sand Runner |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
1 |
1 |
4.6 |
5 |
1 |
17 |
40F 10T |
Reveal terrain and scout routes; establish map vision early |
| Sling Scout |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
1 |
5 |
3.7 |
5 |
1 |
18 |
45F 20T |
Provide early vision and harass enemies from distance |
| Well Guard |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
3 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Protect routes and workers; establish early military presence |
| Well Militia |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| Dhow Merchant |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Coastal-caravan hybrid; salt, glass, incense trader |
| Well-Caravan Pioneers |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Dhow Settler |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat — founds Coastal cities or ferries 1 Land Settler. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bazaar Informant |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Caravan Guard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Protect caravans and escort merchants |
| Dune Archer |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Provide ranged damage and harass flanks |
| Dust Rider |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Skirmish scout |
| Outrider Captain |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
7 |
1 |
22 |
50F 15T 10M |
Scout flanks, harass enemies, control movement corridors |
| Scales Envoy |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Serve diplomatic functions and carry treaty negotiations |
| Coastal Dhow Raider |
T2 |
Naval: Merchant |
1 |
8 |
3.0 |
1/0 |
6 |
1 |
6.6 |
5 |
3 |
34 |
80F 120T 10M |
Light coastal warship; trade-interception raider |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Camel Siege Hauler |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Contract Guard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Dawn Lancer |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.2 |
5 |
2 |
30 |
80F 25T 20M 1Mt |
Shock cavalry |
| Ember Veil Assassin |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
6 |
1 |
26 |
60F 25T 15M |
Mid-tier ranged |
| Falcon Standard |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Carry battle standards and improve nearby unit morale |
| Mamluk Lancer |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.2 |
5 |
2 |
30 |
80F 25T 20M 1Mt |
Deliver decisive cavalry charges and break formations |
| Oasis Engineer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Support fortifications and improve water logistics |
| Radiant Guard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Sand Viper Assassin |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Mid-tier ranged |
| Sandstrider Outrider |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Skirmish scout |
| Scales Envoy |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Veil Skirmisher |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
2 |
5 |
3.5 |
6 |
1 |
26 |
60F 25T 15M |
Ambush enemies and create tactical disruption |
| Wellkeeper Guard |
T2 |
Priest/Support |
1 |
— |
— |
0/0 |
3 |
— |
3.6 |
7 |
1 |
26 |
35F 10T 35Fa |
Defender-healer stationed at water sources; unlocks Tier III Qadir ... |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Dawn Marshal |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
9 |
2 |
32 |
80F 20T 25M 20Fa |
Command armies and provide strategic battlefield presence |
| Ember Veil Assassin |
T3 |
Ranged |
2 |
23 |
1.8 |
2/2 |
4 |
6 |
3.4 |
7 |
1 |
34 |
75F 25T 20M 10Fa |
Eliminate key targets and create strategic chaos |
| Golden Caravan Host |
T3 |
Cavalry |
2 |
28 |
1.7 |
4/2 |
7 |
1 |
6.6 |
6 |
2 |
40 |
110F 30T 40M 2Mt |
Protect trade routes and ensure profitable exchanges |
| Shadow Vizier |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
9 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Sunfire Cataphract |
T3 |
Cavalry |
2 |
28 |
1.7 |
4/2 |
7 |
1 |
6.6 |
6 |
2 |
40 |
110F 30T 40M 2Mt |
Break enemy lines and deliver overwhelming shock damage |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Banner of Dawn Incarnate |
T3+ |
Cavalry |
3 |
32 |
1.8 |
5/3 |
8 |
1 |
6.8 |
9 |
3 |
50 |
140F 35T 55M 3Mt 20Fa |
Divine cavalry |
| Desert Navigator |
T3+ |
Scout |
3 |
20 |
1.7 |
2/1 |
5 |
4 |
5.0 |
9 |
2 |
40 |
100F 25T 30M 15Fa |
Divine scout |
| Master of Scales |
T3+ |
Support |
3 |
18 |
2.0 |
4/2 |
4 |
1 |
3.8 |
9 |
2 |
42 |
120F 30T 35M 40Fa |
Divine herald / standard |
| Qadir's Mercy |
T3+ |
Elite |
4 |
34 |
1.8 |
6/3 |
7 |
1 |
3.6 |
9 |
3 |
50 |
160F 40T 70M 30Fa |
Champion / avatar |
| Sun-Queen Incarnate |
T3+ |
Elite |
4 |
34 |
1.8 |
6/3 |
7 |
1 |
3.6 |
9 |
3 |
50 |
160F 40T 70M 30Fa |
Champion / avatar |
| Zahra's Shadow |
T3+ |
Ranged |
3 |
27 |
1.9 |
2/2 |
5 |
7 |
3.5 |
9 |
2 |
42 |
100F 30T 30M 20Fa |
Divine ranged |
Culture page: Sun Dune Sultanates
Dossier roster: 32 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bull Drover |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Utility labor-war unit that moves herds, drags loads, and fights in... |
| Canal Guard |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
3 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Basic spear-and-shield defender for banks, levees, and work crews |
| Levy Oarsman |
T1 |
Naval: Warship |
1 |
14 |
2.2 |
1/0 |
8 |
3 |
7.2 |
3 |
2 |
22 |
55F 70T 5M |
Cheap barge crew that can defend quays and escort river traffic |
| Marsh Hunter |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
5 |
1 |
18 |
45F 20T |
Skirmisher for wetlands, reeds, and early pest or raider control |
| Reed Merchant Barge |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
River trade barge; grain, linen, papyrus exports |
| Reed-Crown Pioneers |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Reed Settler Barge |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat — founds Coastal cities or ferries 1 Land Settler. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Barge Crew |
T2 |
Naval: Transport |
1 |
14 |
2.5 |
3/1 |
6 |
1 |
5.8 |
5 |
4 |
36 |
95F 120T 20M |
Heavy transport; 6-unit capacity; armoured hull |
| Barge Slinger |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Mobile river skirmisher for decks, banks, and convoy cover |
| Basin Archer |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Mass ranged support for defended districts and open embankments |
| Gate Spear |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Reliable line infantry for crossings, streets, and district reinfor... |
| Taran Militia |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Stronger peasant levy that converts surplus labor into steady defen... |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bronze Chariot Captain |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.2 |
6 |
2 |
30 |
80F 25T 20M 1Mt |
Command shock unit for firm ground near cultivated corridors |
| Flood Engineer |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Mid siege |
| Reed Scout |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Fast reconnaissance unit for canals, marsh edges, and soft frontier... |
| Sabek Sentinel |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Heavy crossing defender that excels at gates, locks, and urban chok... |
| Sun-Barge Marine |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Elite riverborne infantry for boarding and ceremonial expeditions |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Heket Reedguard |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
4 |
— |
3.5 |
8 |
1 |
32 |
50F 15T 45Fa |
High priest |
| Isiran Veilblade |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
9 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Khepru Dawn Legionary |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Menor Tablet Marshal |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
9 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Sabek Gate Judicator |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Taran Horn Guard |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
7 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bull-Lord Champion |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
9 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Crocodile Warden |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
9 |
2 |
40 |
115F 25T 45M 15Fa |
Legendary gate champion, any crossing he defends is impassable |
| Crown Barge Legion |
T3 |
Naval: Warship |
2 |
36 |
2.6 |
3/2 |
10 |
5 |
6.5 |
7 |
4 |
40 |
115F 130T 25M 20Fi |
Heavy warship |
| Delta Cohort |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Top-tier line infantry built for sustained campaigns and civic prot... |
| Floodmother's Chosen |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Golden Queen-Regent |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Legendary diplomat-queen who can convert enemy cities through sheer... |
| Golden Veil Marshal |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
10 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Heket Warden |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
3 |
— |
3.5 |
9 |
1 |
32 |
50F 15T 45Fa |
Sacred protector and healer-soldier for flood crises and long defen... |
| Sun-Barge Eternal |
T3 |
Naval: Warship |
2 |
36 |
2.6 |
3/2 |
10 |
5 |
6.5 |
7 |
4 |
40 |
115F 130T 25M 20Fi |
Legendary warrior reborn at dawn each day, unkillable during daylight |
| Supreme Scribe |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
Culture page: River Crown Kingdoms
Dossier roster: 46 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bamboo Archer |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
4 |
1 |
18 |
45F 20T |
Light ranged infantry for early border fights |
| Courier Runner |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
1 |
1 |
4.6 |
5 |
1 |
17 |
40F 10T |
Fast scout, messenger, and line connector |
| Levy Halberd |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
2 |
1 |
18 |
50F 15T |
Anti-armor polearm line |
| Ox-Cart Crew |
T1 |
Support |
1 |
6 |
2.0 |
1/0 |
1 |
1 |
4.0 |
5 |
1 |
20 |
45F 15T |
Supply carriage and battlefield hauling support |
| Terrace Guard |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
3 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Early defensive infantry for stairs and gates |
| Village Spear |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Basic line holder for fields and roads |
| Sampan Merchant |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Silk / tea / lacquer coastal trade sampan |
| Imperial Pioneer Column |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Sampan Settler |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat — founds Coastal cities or ferries 1 Land Settler. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Banner Guard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
5 |
1 |
25 |
70F 20T 20M |
Reliable shield infantry with strong formation discipline |
| Field Chirurgeon |
T2 |
Priest/Support |
1 |
— |
— |
0/0 |
2 |
— |
3.6 |
7 |
1 |
26 |
35F 10T 35Fa |
Battlefield healer and casualty stabilizer |
| Horse Courier |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Fast recon and command relay |
| Repeater Crossbow |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Short-range ranged suppression |
| Survey Engineer |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Field fortification, bridgework, and siege prep |
| Ward Captain |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Local officer that stabilizes nearby troops |
| Patrol Sampan |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Coastal patrol craft; anti-pirate defence |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Beacon Rocketeer |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Fast signal-linked skirmisher using light rockets |
| Bridge Warden |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
5 |
1 |
25 |
70F 20T 20M |
Shielded engineer infantry for crossings and narrow fronts |
| Chainwheel Sapper |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Combat engineer and demolition specialist |
| Dragon Halberdier |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Elite anti-cavalry and front-rank anchor |
| Firebird Rocket Crew |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Explosive ranged support and morale shock |
| Ministry Quartermaster |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Supply and reserve multiplier for large armies |
| Quiet Bamboo Adept |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Discipline monk for ambush resilience and morale control |
| Silk Envoy |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Diplomatic support unit that improves allied morale and influence |
| Silk Standard Officer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Morale and coordination support |
| Spring Healer |
T2 |
Priest/Support |
1 |
— |
— |
0/0 |
2 |
— |
3.6 |
7 |
1 |
26 |
35F 10T 35Fa |
Advanced restoration support and anti-attrition specialist |
| Wheelwright Ballista |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Medium artillery for disciplined sieges |
| Writ Marshal |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer-judge who hardens order and punishes wavering |
| War Junk |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Heavy Jade Lotus capital ship; rocket-crew broadsides |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Ascendant Strategist |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Top-tier command unit that synchronizes formations |
| Celestial Logistics Train |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Strategic redeployment and sustainment platform |
| Jade Guard Cohort |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
5 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Late-game heavy infantry with top-tier discipline |
| Mandate Sentinel |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Imperial bodyguard and final-line shock absorber |
| Phoenix Lancer |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Fast elite shock cavalry for prepared breakthroughs |
| Skyfire Bombard |
T3 |
Ranged |
2 |
23 |
1.8 |
2/2 |
4 |
6 |
3.4 |
6 |
1 |
34 |
75F 25T 20M 10Fa |
Late artillery with incendiary and signal-linked fire |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bamboo Sage-General |
T3+ |
Priest/Support |
4 |
— |
— |
1/1 |
4 |
— |
3.6 |
10 |
2 |
42 |
80F 20T 70Fa |
Divine priest / avatar |
| Dragon Seal Sentinel |
T3+ |
Infantry |
3 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Elite guardian with extreme command loyalty |
| Firebird Avatar |
T3+ |
Elite |
4 |
34 |
1.8 |
6/3 |
7 |
1 |
3.6 |
9 |
3 |
50 |
160F 40T 70M 30Fa |
Champion / avatar |
| Firebird Vanguard |
T3+ |
Infantry |
3 |
32 |
1.8 |
5/3 |
6 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Shock infantry that thrives on initiated assaults |
| Jade Mendwarden |
T3+ |
Infantry |
3 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Defensive guardian that repairs and stabilizes ruined fronts |
| Mandate Bearer |
T3+ |
Support |
3 |
18 |
2.0 |
4/2 |
4 |
1 |
3.8 |
9 |
2 |
42 |
120F 30T 35M 40Fa |
Divine herald / standard |
| Master Engineer |
T3+ |
Siege |
3 |
75 |
4.0 |
3/2 |
6 |
8 |
2.4 |
9 |
4 |
55 |
120F 40T 60M 40S 40Fi |
Divine siege |
| Nuwa's Mercy |
T3+ |
Priest/Support |
4 |
— |
— |
1/1 |
4 |
— |
3.6 |
9 |
2 |
42 |
80F 20T 70Fa |
Divine priest / avatar |
| Silk Mother's Ambassador |
T3+ |
Infantry |
4 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Stillwater Watcher |
T3+ |
Scout |
3 |
20 |
1.7 |
2/1 |
5 |
4 |
5.0 |
9 |
2 |
40 |
100F 25T 30M 15Fa |
Counter-scout and anti-disruption specialist |
| Veil Banner Cohort |
T3+ |
Infantry |
3 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
10 |
3 |
48 |
150F 40T 60M 30Fa |
Prestige infantry whose presence elevates elite morale |
| Workshop Artificer |
T3+ |
Siege |
3 |
75 |
4.0 |
3/2 |
6 |
8 |
2.4 |
9 |
4 |
55 |
120F 40T 60M 40S 40Fi |
Advanced support unit that boosts nearby engines and repairs |
Culture page: Jade Lotus Empire
Dossier roster: 33 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Goat Runner |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
1 |
1 |
4.6 |
5 |
1 |
17 |
40F 10T |
Fast scout |
| Ram Guard |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
3 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| Sling Mason |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
4 |
1 |
18 |
45F 20T |
Basic ranged |
| Stone Axeman |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| Iron-Bound Cog |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Sturdy merchant cog for iron / steel / stone export |
| Stoneholder Caravan |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler (primary for Ironpeak) — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Highland Settler Cog |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat (rare-use; Coastal is Discouraged for Ironpeak) — founds Coastal cities or ferries 1 Land Settler across water. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Banner Smith |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Forge Shield |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Pit Hauler |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Quarry Bow |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Mid-tier ranged |
| Tunnel Spear |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Ironpeak Tunnel Sapper |
T2 |
Siege |
1 |
10 |
3.0 |
2/1 |
3 |
1 |
2.5 |
7 |
2 |
35 |
40F 20T 40S 10Fi |
Culture-unique sapper specialist (military_war_system.md §B.7). Tunnels at ×2 dig speed; +2 detection vs enemy tunnels; survives 50% of tunnel collapses; +10 Atk in tunnel close combat |
| Mountain Transport |
T2 |
Naval: Transport |
1 |
14 |
2.5 |
3/1 |
6 |
1 |
5.8 |
5 |
4 |
36 |
95F 120T 20M |
Armoured troop carrier; moves heavy infantry across water |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Ember Engineer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Furnace Guard |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
6 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Veteran elite |
| Ironbreaker |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Mid siege |
| Mountain Ballista |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Provides anti-armor and anti-breach ranged force from prepared high... |
| Ram Captain |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Deep Delver |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Hold Bombard |
T3 |
Siege |
2 |
55 |
3.8 |
2/1 |
5 |
7 |
2.5 |
5 |
3 |
42 |
80F 35T 40M 25S 20Fi |
Heavy siege |
| Khar Ram |
T3 |
Siege |
2 |
55 |
3.8 |
2/1 |
5 |
7 |
2.5 |
5 |
3 |
42 |
80F 35T 40M 25S 20Fi |
Heavy siege |
| Morak Anvil Guard |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
7 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Surna Firecaster |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Dorn Oathwardens |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
7 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Khar Gatebreakers |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Surna Emberkeepers |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Vela Wellwardens |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
7 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Ysil Ledge-Runners |
T3 |
Scout |
2 |
17 |
1.7 |
1/1 |
3 |
3 |
4.6 |
7 |
1 |
30 |
70F 20T 20M |
Elite scout |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Banner of the Mountain |
T3+ |
Siege |
3 |
75 |
4.0 |
3/2 |
6 |
8 |
2.4 |
9 |
4 |
55 |
120F 40T 60M 40S 40Fi |
Divine siege |
| Deepmother's Guardian |
T3+ |
Elite |
4 |
34 |
1.8 |
6/3 |
8 |
1 |
3.6 |
9 |
3 |
50 |
160F 40T 70M 30Fa |
Champion / avatar |
| Ember Resurrection Guard |
T3+ |
Infantry |
4 |
32 |
1.8 |
5/3 |
6 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Forgefather's Chosen |
T3+ |
Infantry |
4 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Mountain Trade-Queen |
T3+ |
Elite |
4 |
34 |
1.8 |
6/3 |
7 |
1 |
3.6 |
9 |
3 |
50 |
160F 40T 70M 30Fa |
Champion / avatar |
| Ram Incarnate |
T3+ |
Siege |
3 |
75 |
4.0 |
3/2 |
6 |
8 |
2.4 |
9 |
4 |
55 |
120F 40T 60M 40S 40Fi |
Divine siege |
Culture page: Ironpeak Holds
Dossier roster: 54 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Harbor Runner |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
1 |
1 |
4.6 |
5 |
1 |
17 |
40F 10T |
Fast scout |
| Net-Caster Skirmisher |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
1 |
5 |
3.7 |
4 |
1 |
18 |
45F 20T |
Basic ranged |
| Outrigger Scout |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
1 |
5 |
3.7 |
5 |
1 |
18 |
45F 20T |
Basic ranged |
| Reef Spear |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| Ledger Barque |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Long-distance spice and pearl merchant ship |
| Coveholder Caravan |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler (rare-use for Azure Isles) — founds Inland cities from a coastal beachhead. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Harbor Cog |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat (primary for Azure Isles) — founds Coastal cities or ferries 1 Land Settler. Per city_development_system.md §1.7C. |
| Coral Spearmen |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Coastal line infantry; trained with tide-drum discipline |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Boarding Crew |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Market Guard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Reef Crossbow |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Dense-reef crossbow line; bonus in broken coastal terrain |
| Island Pikemen |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Anti-cavalry polearm line for island defence and beach holds |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Channel Cutter |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Mid warship / raider |
| Dock Bombard |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Mid siege |
| Hookline Boarders |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Monsoon Rider |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Mid warship / raider |
| Privateer Captain |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Reef Pathfinder |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Mid warship / raider |
| Mask Dancer |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
5 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Pearl Diver Guard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Rain Caller |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Shark Warrior |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Elite boarding infantry with fear aura bonus damage in water combat |
| Tide Priestess |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Support healer on water calms storms in local area boosts allied na... |
| Wind Runner |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
2 |
5 |
3.5 |
6 |
1 |
26 |
60F 25T 15M |
Fastest scout in the game can cross any water tile reveals hidden f... |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bluewater Commodore |
T3 |
Naval: Warship |
2 |
36 |
2.6 |
3/2 |
10 |
5 |
6.5 |
7 |
4 |
40 |
115F 130T 25M 20Fi |
Heavy warship |
| Horizon Marines |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Pearl Banner Admiral |
T3 |
Naval: Warship |
2 |
36 |
2.6 |
3/2 |
10 |
5 |
6.5 |
8 |
4 |
40 |
115F 130T 25M 20Fi |
Heavy warship |
| Sea Talon Boarders |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Stormcall Bombard |
T3 |
Naval: Warship |
2 |
36 |
2.6 |
3/2 |
10 |
5 |
6.5 |
7 |
4 |
40 |
115F 130T 25M 20Fi |
Heavy warship |
| Tempest Frigate |
T3 |
Naval: Warship |
2 |
36 |
2.6 |
3/2 |
10 |
5 |
6.5 |
7 |
4 |
40 |
115F 130T 25M 20Fi |
Heavy warship |
| Sea-Lord Guard |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
7 |
1 |
3.5 |
9 |
2 |
40 |
115F 25T 45M 15Fa |
Elite heavy infantry the Azure navy deploys inland |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Cloudburst Shaman |
T3+ |
Support |
3 |
18 |
2.0 |
4/2 |
4 |
1 |
3.8 |
10 |
2 |
42 |
120F 30T 35M 40Fa |
Divine herald / standard |
| Covenant Wave-Walker |
T3+ |
Naval: Warship |
4 |
50 |
3.0 |
4/3 |
10 |
6 |
6.0 |
9 |
5 |
55 |
180F 160T 40M 40Fi 20Fa |
Flagship / divine ship |
| Maw of Nakoa |
T3+ |
Naval: Warship |
4 |
50 |
3.0 |
4/3 |
10 |
6 |
6.0 |
9 |
5 |
55 |
180F 160T 40M 40Fi 20Fa |
Flagship / divine ship |
| Queen's Treasure Fleet |
T3+ |
Naval: Merchant |
4 |
32 |
1.8 |
5/3 |
8 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Storm-Sail Navigator |
T3+ |
Naval: Warship |
4 |
50 |
3.0 |
4/3 |
10 |
6 |
6.0 |
9 |
5 |
55 |
180F 160T 40M 40Fi 20Fa |
Flagship / divine ship |
| Thousand-Face Weaver |
T3+ |
Infantry |
4 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Beacon Skiff |
T1 |
Naval: Warship |
1 |
14 |
2.2 |
1/0 |
8 |
3 |
7.2 |
4 |
2 |
22 |
55F 70T 5M |
Scout / skiff |
| Charter Captain |
T1 |
Support |
1 |
6 |
2.0 |
1/0 |
1 |
1 |
4.0 |
6 |
1 |
20 |
45F 15T |
Messenger / carrier |
| Sail Raider |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
4 |
1 |
18 |
45F 20T |
Fast attack skirmisher for sudden landings, torch runs, and / convo... |
| Sling Fisher |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
5 |
1 |
18 |
45F 20T |
Basic ranged |
| Tide Archer |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
4 |
1 |
18 |
45F 20T |
Coastal ranged unit trained to fire from piers, reef / shelves, and... |
| Tide Drummer |
T1 |
Support |
1 |
6 |
2.0 |
1/0 |
1 |
1 |
4.0 |
5 |
1 |
20 |
45F 15T |
Messenger / carrier |
| Bloodwake Champion |
T1 |
Elite |
2 |
17 |
1.5 |
2/1 |
4 |
1 |
3.7 |
6 |
1 |
24 |
70F 25T 20M |
Upper line |
| Gale Skimmer |
T1 |
Naval: Warship |
1 |
14 |
2.2 |
1/0 |
8 |
3 |
7.2 |
4 |
2 |
22 |
55F 70T 5M |
Scout / skiff |
| Mask Agent |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
4 |
1 |
18 |
50F 15T |
Line infantry |
| Monsoon Wardens |
T1 |
Elite |
2 |
17 |
1.5 |
2/1 |
4 |
1 |
3.7 |
7 |
1 |
24 |
70F 25T 20M |
Upper line |
| Moon-Shell Guard |
T1 |
Elite |
2 |
17 |
1.5 |
2/1 |
5 |
1 |
3.7 |
6 |
1 |
24 |
70F 25T 20M |
Maea elite bodyguard who protects treasuries, envoys, and / high ri... |
| Pearl Envoy |
T1 |
Support |
1 |
6 |
2.0 |
1/0 |
1 |
1 |
4.0 |
6 |
1 |
20 |
45F 15T |
Messenger / carrier |
| Raincall Keeper |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| Sanctuary Cutter |
T1 |
Naval: Warship |
1 |
14 |
2.2 |
1/0 |
8 |
3 |
7.2 |
4 |
2 |
22 |
55F 70T 5M |
Scout / skiff |
| Shark-Teeth Boarders |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| Tidewarden |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
4 |
1 |
18 |
50F 15T |
Line infantry |
| Veilblade Delegate |
T1 |
Elite |
2 |
17 |
1.5 |
2/1 |
4 |
1 |
3.7 |
8 |
1 |
24 |
70F 25T 20M |
Upper line |
| Windpath Scout |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
1 |
5 |
3.7 |
5 |
1 |
18 |
45F 20T |
Basic ranged |
Culture page: Azure Isles League
Dossier roster: 38 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bog Trapper |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| Ford Spear |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Guard wells and fords, harry raiders, hold early rough ground |
| Hound Keeper |
T1 |
Infantry |
1 |
15 |
1.5 |
0/0 |
2 |
1 |
4.4 |
3 |
1 |
20 |
45F 20T 10F |
War dogs; strong vs skirmishers |
| Javelin Youth |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
3 |
1 |
18 |
45F 20T |
Screen allies, harry enemies from distance, excel in surprise volleys |
| Sling Herdsman |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
4 |
1 |
18 |
45F 20T |
Guard cattle routes, harry raiders from distance, hold elevated pos... |
| Currach Merchant |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Cattle / amber / wool trader among island chains |
| Tuath Hearth-Kin |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Currach Settler |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat — founds Coastal cities or ferries 1 Land Settler. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Cairn Watcher |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Mid-tier ranged |
| Chariot Noble |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.4 |
6 |
2 |
36 |
85F 30T 20M 2Mt |
Charge impact; poor in forest |
| Currach Scout |
T2 |
Naval: Raider |
1 |
14 |
2.2 |
1/0 |
6 |
4 |
7.6 |
5 |
2 |
22 |
55F 70T 5M |
Very fast; fog bonus |
| Druid Caller |
T2 |
Support |
1 |
— |
— |
0/0 |
2 |
— |
3.6 |
8 |
1 |
28 |
40F 10T 35Fa |
Omen events; cleanse corruption |
| Oath Axeman |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Screen land, rally clans, punish exposed enemies with speed |
| Painted Raider |
T2 |
Cavalry |
1 |
21 |
1.4 |
1/1 |
6 |
1 |
4.2 |
5 |
1 |
24 |
65F 20T 15M |
Raid bonus; terrain-aware |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Druid Healer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Fianna Champion |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Veteran elite |
| Fog Oarsman |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Project force across coast and glen, enable sea mobility, exploit fog |
| Raven Bannerman |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
9 |
1 |
26 |
60F 20T 15M 10Fa |
Project dread, read omens, reinforce sacred war-rites |
| Spear Chariot |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.2 |
5 |
2 |
30 |
80F 25T 20M 1Mt |
Break morale, reinforce sanctified fronts, achieve devastating cava... |
| Wellmother Healer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
9 |
1 |
26 |
60F 20T 15M 10Fa |
Reinforce sacred fronts, improve healing, strengthen bond to wells |
| Woad Raider |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.2 |
5 |
2 |
30 |
80F 25T 20M 1Mt |
Shock cavalry |
| Doomcrow Seer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Support unit triggers omen events in battle fear aura morale disrup... |
| Fire-Chanter |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Support healer with morale boost aura strengthens nearby buildings |
| Fog Oarsman (Divine) |
T2 |
Naval: Raider |
1 |
26 |
2.2 |
2/1 |
7 |
3 |
6.8 |
5 |
3 |
34 |
95F 120T 20M 10Fi |
Amphibious raider with permanent stealth in fog surprise attack bonus |
| Hornlord Rider (Divine) |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.2 |
6 |
2 |
30 |
80F 25T 20M 1Mt |
Elite cavalry with charge bonus best mounted unit in Cairnveil roster |
| Springwarden |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Support healer infantry carries portable well-water heals nearby al... |
| Sun-Spear Champion (Divine) |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Elite heavy infantry with perfect-strike ability best single-combat... |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bride Fire-Chanter |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Achieve late-game cultural unity, project healing and craft mastery |
| Hornlord Rider |
T3 |
Cavalry |
2 |
28 |
1.7 |
4/2 |
7 |
1 |
6.6 |
7 |
2 |
40 |
110F 30T 40M 2Mt |
Elite cavalry |
| King's Hound Pack |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Achieve late-game morale dominance, enable rapid elite concentration |
| Morrwen Fateguard |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
4 |
— |
3.5 |
8 |
1 |
32 |
50F 15T 45Fa |
Decide wars through omen terror, project supernatural dread |
| Nine-Cairn Champion |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Sun-Spear Champion |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Decide wars through elite leadership, break enemy morale through ma... |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bride's Chosen Smith |
T3+ |
Infantry |
4 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Danu's Chosen |
T3+ |
Support |
3 |
18 |
2.0 |
4/2 |
4 |
1 |
3.8 |
9 |
2 |
42 |
120F 30T 35M 40Fa |
Divine herald / standard |
| Lugh's Avatar |
T3+ |
Elite |
3 |
34 |
1.8 |
6/3 |
7 |
1 |
3.6 |
9 |
3 |
50 |
160F 40T 70M 30Fa |
Legendary champion with multiple combat abilities inspires entire army |
| Mist-Walker King |
T3+ |
Naval: Warship |
3 |
50 |
3.0 |
4/3 |
10 |
6 |
6.0 |
9 |
5 |
55 |
180F 160T 40M 40Fi 20Fa |
Legendary unit teleports through fog tiles appears behind enemy lines |
| Morrwen's Fateguard |
T3+ |
Priest/Support |
4 |
— |
— |
1/1 |
5 |
— |
3.6 |
9 |
2 |
42 |
80F 20T 70Fa |
Divine priest / avatar |
| Stag-Crowned King |
T3+ |
Cavalry |
3 |
32 |
1.8 |
5/3 |
8 |
1 |
6.8 |
9 |
3 |
50 |
140F 35T 55M 3Mt 20Fa |
Legendary mounted champion massive aura all cavalry in radius gain ... |
Culture page: Cairnveil Tuatha
Dossier roster: 35 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Cairn Guard |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
3 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Early morale anchor around shrines and burial sites |
| Llama Runner |
T1 |
Scout |
1 |
6 |
2.0 |
1/0 |
1 |
1 |
4.2 |
5 |
1 |
20 |
45F 15T 5F |
Reduces attrition in column of 4 |
| River Dart Hunter |
T1 |
Ranged |
1 |
16 |
1.6 |
0/0 |
2 |
4 |
3.9 |
5 |
1 |
19 |
45F 20T |
Poison dart; splash vs light |
| Sling Scout |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
1 |
5 |
3.8 |
5 |
1 |
18 |
45F 15T 10S |
+15% from elevation |
| Terrace Spear |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Basic line holder for roads, fields, and stairs |
| Reed Raft Merchant |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Jungle-river trader; jade, feathers, cacao |
| Terrace Pioneer Train |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler (primary for Condor Crown) — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Reed Raft Settler |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat (rare-use; Coastal is Discouraged for Condor Crown) — river-crossing transport for Land Settlers. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Feather Slinger |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
6 |
3.6 |
5 |
1 |
26 |
60F 25T 15M 10Fa |
+accuracy; altitude bonus |
| Macana Linebreaker |
T2 |
Elite |
2 |
23 |
1.5 |
2/1 |
6 |
1 |
3.9 |
7 |
1 |
25 |
70F 20T 20M |
Obsidian club-sword; anti-shield |
| Moon Courier |
T2 |
Scout |
1 |
— |
— |
0/0 |
3 |
— |
4.0 |
6 |
1 |
26 |
35F 15T 35Fa |
Messenger; omen reading |
| Puma Skirmisher |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
2 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Flanking hunter that excels in broken terrain |
| Rope Bridge Sapper |
T2 |
Siege |
1 |
10 |
2.0 |
1/1 |
4 |
1 |
3.4 |
4 |
1 |
24 |
50F 30T 10M 10S |
Builds rope bridges; choke control |
| War Raft |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
River / coastal warship with blow-dart and macana crews |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Blowdart Stalker |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
6 |
1 |
26 |
60F 25T 15M |
Canopy ambusher using toxins and stealth |
| Condor Spearguard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Reliable midline infantry for roads, gates, and terraces |
| Jaguar Shock Warrior |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Shock attacker that punishes pinned enemies in rough ground |
| Sun Banner Captain |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer unit that improves morale, road speed, and formation stability |
| Terrace Engineer |
T2 |
Siege |
1 |
15 |
2.2 |
1/1 |
4 |
2 |
3.0 |
4 |
2 |
30 |
60F 30T 20M 15S |
Fortification, bridge, and siege support specialist |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Amaru Earthshaper |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Condor Royal Guard |
T3 |
Elite |
3 |
27 |
1.7 |
5/3 |
7 |
1 |
3.3 |
8 |
2 |
40 |
110F 25T 40M 10Fa |
High-altitude bonus; formation |
| Gold Mask Standard |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
10 |
2 |
32 |
80F 20T 25M 20Fa |
Prestige officer that stabilizes allied lines and festival morale |
| Killa Moon Weaver |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Mallku Eternal Guardian |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
5 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Pumaq Incarnate |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Serpent Channeler |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
4 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Battlefield controller tied to water, roots, and omen disruption |
| Stone Road Marshal |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
9 |
2 |
32 |
80F 20T 25M 20Fa |
Strategic commander for campaign movement and reserve deployment |
| Storm-Sling Legion |
T3 |
Ranged |
2 |
23 |
1.8 |
2/2 |
4 |
6 |
3.4 |
6 |
1 |
34 |
75F 25T 20M 10Fa |
Late-game ranged pressure that dominates high angles |
| Sun Condor Avatar |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Yara Storm-Healer |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
3 |
— |
3.5 |
8 |
1 |
32 |
50F 15T 45Fa |
High priest |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Ancestor Sentinel |
T1 |
Elite |
2 |
17 |
1.5 |
2/1 |
4 |
1 |
3.7 |
6 |
1 |
24 |
70F 25T 20M |
Mallku elite defender empowered by ancestor law and stone discipline |
| Bloom Fang Yachak |
T1 |
Priest/Support |
1 |
— |
— |
0/0 |
1 |
— |
3.6 |
5 |
1 |
22 |
30F 10T 25Fa |
Yara healer-poisoner who sustains allies while weakening clustered ... |
| Claw Oath Hunter |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
4 |
1 |
18 |
50F 15T |
Pumaq assassin-shock unit for ambush and pursuit |
| Moon Veil Oracle |
T1 |
Support |
1 |
6 |
2.0 |
1/0 |
1 |
1 |
4.0 |
6 |
1 |
20 |
45F 15T |
Killa support-seer who manipulates morale, stealth, and diplomacy e... |
| Root Serpent Caller |
T1 |
Ranged |
1 |
15 |
1.7 |
0/0 |
2 |
5 |
3.7 |
4 |
1 |
18 |
45F 20T |
Amaru mystic skirmisher who spawns control effects and hidden path ... |
| Solar Condor Guard |
T1 |
Elite |
2 |
17 |
1.5 |
2/1 |
5 |
1 |
3.7 |
6 |
1 |
24 |
70F 25T 20M |
Intiara elite that holds heights with terrifying morale |
Culture page: Condor Crown Confederacy
Dossier roster: 33 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Millet Guard |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
3 |
1 |
3.6 |
3 |
1 |
16 |
45F 10T |
Cheapest line; age-grade militia |
| Sling Youth |
T1 |
Ranged |
1 |
14 |
1.8 |
0/0 |
2 |
5 |
3.7 |
3 |
1 |
18 |
40F 15T 10S |
Early harass |
| Herd Runner |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
1 |
1 |
4.6 |
5 |
1 |
18 |
40F 10T |
Muster-speed amplifier (drum relay) |
| River Warden |
T1 |
Infantry |
1 |
14 |
1.6 |
1/1 |
2 |
3 |
3.8 |
4 |
1 |
19 |
45F 15T |
+10% near water |
| Reed Canoe Merchant |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Great-river trade canoe; millet, iron arms, pigment |
| Lodge Caravan |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Reed Canoe Settler |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat — founds Coastal cities or ferries 1 Land Settler along rivers. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Cattle Runner |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
2 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Skirmish scout |
| Drum Caller |
T2 |
Support |
1 |
— |
— |
0/0 |
2 |
— |
3.6 |
7 |
1 |
26 |
35F 10T 35Fa |
Muster buff; signal relay |
| Javelin Hunter |
T2 |
Ranged |
1 |
18 |
1.5 |
0/0 |
3 |
4 |
4.2 |
6 |
1 |
22 |
50F 20T 10M |
Strong vs cavalry/support |
| Kraal Rider |
T2 |
Cavalry |
1 |
20 |
1.6 |
1/1 |
6 |
1 |
6.2 |
5 |
2 |
28 |
80F 25T 20M 1Mt |
Flank; raid; Encirclement doctrine |
| Shield Spear |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
24 |
70F 20T 20M |
Disciplined line; hold-bonus |
| Flood Warboat |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Savannah-river warship used in flood season |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Griot Standard Bearer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| Horn Flank Rider |
T2 |
Cavalry |
1 |
22 |
1.6 |
2/1 |
6 |
1 |
6.2 |
5 |
2 |
30 |
80F 25T 20M 1Mt |
Flanking cavalry used to complete encirclements and punish disorder... |
| Iron Hide Spear |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Lion Guard |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
6 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Prestige guard devoted to visible frontal dominance and disciplined... |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Anvil Rhythm Guard |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
5 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Moon-Mask Stalkers |
T3 |
Scout |
2 |
17 |
1.7 |
1/1 |
4 |
3 |
4.6 |
8 |
1 |
30 |
70F 20T 20M |
Elite scout |
| Reed Oracle Guard |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
4 |
— |
3.5 |
9 |
1 |
32 |
50F 15T 45Fa |
High priest |
| Rootguard Elders |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
5 |
1 |
3.4 |
9 |
2 |
38 |
105F 25T 40M 15Fa |
Defensive sacred veterans who anchor civic lines and resist morale ... |
| Stormhorn Riders |
T3 |
Cavalry |
2 |
28 |
1.7 |
4/2 |
7 |
1 |
6.6 |
6 |
2 |
40 |
110F 30T 40M 2Mt |
Blessed cavalry with exceptional endurance, pursuit, and supply esc... |
| Sunmane Vanguard |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
7 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Aggressive royal shock troops that excel after a public charge or m... |
| Ancestor Sentinel |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Baobab Guardian |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
5 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Covenant Siege Crew |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Iron Drummer Avatar |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Lion King Incarnate |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Noonblade Champion |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Rain Judge Marshal |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
9 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Rain-Herd Thunder |
T3 |
Cavalry |
2 |
28 |
1.7 |
4/2 |
7 |
1 |
6.6 |
6 |
2 |
40 |
110F 30T 40M 2Mt |
Elite cavalry |
| Sika's Chosen |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
3 |
— |
3.5 |
8 |
1 |
32 |
50F 15T 45Fa |
High priest |
| Spirit-Walker |
T3 |
Scout |
2 |
17 |
1.7 |
1/1 |
4 |
3 |
4.6 |
7 |
1 |
30 |
70F 20T 20M |
Elite scout |
| Thunder Drum Engineer |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
8 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
Culture page: Red Earth Covenant
Dossier roster: 41 units across Epoch I-V. Units are grouped by Epoch. Stats carry over from previous units.md revisions where a matching unit existed; new entries use class+tier templates (see §Stat templates below).
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Atlatl Skirmisher |
T1 |
Ranged |
1 |
16 |
1.6 |
0/0 |
1 |
4 |
4.0 |
4 |
1 |
18 |
45F 15T |
Javelin thrower; +damage on open field |
| Lodge Spear |
T1 |
Infantry |
1 |
13 |
1.5 |
1/1 |
2 |
1 |
3.6 |
3 |
1 |
18 |
50F 15T |
Line infantry |
| River Hunter |
T1 |
Ranged |
1 |
14 |
1.6 |
1/1 |
2 |
3 |
3.9 |
5 |
1 |
19 |
45F 15T |
+10% near water |
| Shell Trader |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
2 |
1 |
4.6 |
5 |
1 |
17 |
40F 10T |
Fast scout |
| Trail Runner |
T1 |
Scout |
1 |
10 |
1.8 |
0/0 |
1 |
1 |
4.8 |
5 |
1 |
18 |
40F 10T |
Painted-trail vision; anti-ambush |
| Canoe Merchant |
T1 |
Naval: Merchant |
1 |
5 |
3.0 |
0/0 |
5 |
1 |
6.8 |
4 |
2 |
26 |
50F 80T |
Wampum / fur / copper trade canoe |
| Mound-Founder Circle |
T1 |
Civilian: Settler |
2 |
0 |
— |
1/1 |
3 |
0 |
3.0 |
3 |
5 |
60 |
150F 100T 50S 200W |
Land Settler — founds Inland/Mountain cities; consumed on founding. No Atk; Panic Retreat ×1. See city_development_system.md §1.7. |
| Canoe Settler |
T1 |
Naval: Settler |
1 |
0 |
— |
1/0 |
4 |
1 |
5.8 |
4 |
3 |
32 |
80F 90T |
Settler Boat — founds Coastal cities or ferries 1 Land Settler along rivers. Per city_development_system.md §1.7C. |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Bow Keeper |
T2 |
Ranged |
1 |
17 |
1.7 |
1/1 |
3 |
6 |
3.5 |
5 |
1 |
22 |
55F 25T 10M |
Heavy bow; steady volley |
| Buffalo Scout |
T2 |
Scout |
1 |
18 |
1.6 |
1/1 |
3 |
4 |
6.0 |
6 |
2 |
28 |
75F 20T 15M 1Mt |
Prairie recon + javelin |
| Canoe Raider |
T2 |
Naval: Raider |
1 |
18 |
2.0 |
1/0 |
7 |
3 |
7.8 |
5 |
2 |
24 |
60F 80T 10M |
River-assault specialist |
| Elk Runner |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
2 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Skirmish scout |
| Medicine Drummer |
T2 |
Priest/Support |
1 |
— |
— |
0/0 |
2 |
— |
3.6 |
7 |
1 |
26 |
35F 10T 35Fa |
Morale + plague cleanse |
| Palisade Guard |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
4 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Ember Drummer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Drum-signal amplifier and morale support on land |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Adopted Warrior |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Buffalo Hide Breaker |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Veteran elite |
| Corn Mother Warden |
T2 |
Priest/Support |
1 |
— |
— |
0/0 |
2 |
— |
3.6 |
8 |
1 |
26 |
35F 10T 35Fa |
Temple priest |
| Fire Basket Hurler |
T2 |
Ranged |
1 |
19 |
1.8 |
1/1 |
3 |
5 |
3.5 |
5 |
1 |
26 |
60F 25T 15M |
Mid-tier ranged |
| Great Club Veteran |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Lodge Guardian |
T2 |
Priest/Support |
1 |
— |
— |
0/0 |
3 |
— |
3.6 |
7 |
1 |
26 |
35F 10T 35Fa |
Temple priest |
| Mound Sentinel |
T2 |
Infantry |
1 |
19 |
1.6 |
2/2 |
3 |
1 |
3.5 |
4 |
1 |
25 |
70F 20T 20M |
Disciplined line |
| Painted Fox Envoy |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
7 |
1 |
22 |
50F 15T 10M |
Scout-diplomat with disguise abilities; unlocks Tier III Painted Fo... |
| Serpent Pathfinder |
T2 |
Scout |
1 |
14 |
1.7 |
0/0 |
3 |
3 |
4.5 |
6 |
1 |
22 |
50F 15T 10M |
Skirmish scout |
| Storm Eagle Warrior |
T2 |
Elite |
2 |
24 |
1.6 |
3/2 |
5 |
1 |
3.6 |
7 |
2 |
34 |
90F 25T 30M |
Veteran elite |
| Thunderclap Drummer |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
7 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| War Drum Captain |
T2 |
Support |
1 |
10 |
2.0 |
2/1 |
2 |
1 |
3.8 |
8 |
1 |
26 |
60F 20T 15M 10Fa |
Officer / standard |
| War Canoe Fleet |
T2 |
Naval: Warship |
2 |
24 |
2.3 |
2/1 |
9 |
4 |
7.0 |
5 |
3 |
32 |
85F 110T 15M 10Fi |
Multi-canoe warship formation; Thunder Lodge's main naval unit |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Buffalo Hide Breaker |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Corn Mother Warden |
T3 |
Priest/Support |
2 |
— |
— |
0/1 |
3 |
— |
3.5 |
9 |
1 |
32 |
50F 15T 45Fa |
High priest |
| Grand Council Guard |
T3 |
Infantry |
2 |
27 |
1.7 |
4/2 |
5 |
1 |
3.4 |
6 |
2 |
38 |
105F 25T 40M 15Fa |
Elite line |
| Painted Fox Envoy |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
9 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Seven Fires Marshal |
T3 |
Support |
2 |
14 |
1.9 |
3/2 |
3 |
1 |
3.7 |
9 |
2 |
32 |
80F 20T 25M 20Fa |
Marshal / banner |
| Storm Eagle Champion |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Royal elite |
| Council Warhost |
T3 |
Elite |
3 |
29 |
1.7 |
5/3 |
6 |
1 |
3.5 |
8 |
2 |
40 |
115F 25T 45M 15Fa |
Heavy infantry muster from multiple lodge circles |
| Unit |
Tier |
Type |
LP |
Atk |
Cd |
Arm M/P |
T |
Rng |
Spd |
Int |
Pop |
Train |
Cost |
Notes |
| Garden Mother |
T3+ |
Priest/Support |
4 |
— |
— |
1/1 |
4 |
— |
3.6 |
9 |
2 |
42 |
80F 20T 70Fa |
Divine priest / avatar |
| Grandmother's Shield |
T3+ |
Infantry |
4 |
32 |
1.8 |
5/3 |
6 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Great Buffalo Rider |
T3+ |
Cavalry |
3 |
32 |
1.8 |
5/3 |
8 |
1 |
6.8 |
9 |
3 |
50 |
140F 35T 55M 3Mt 20Fa |
Divine cavalry |
| River Serpent Avatar |
T3+ |
Elite |
4 |
34 |
1.8 |
6/3 |
7 |
1 |
3.6 |
9 |
3 |
50 |
160F 40T 70M 30Fa |
Champion / avatar |
| Thunder Chief |
T3+ |
Infantry |
4 |
32 |
1.8 |
5/3 |
5 |
1 |
3.5 |
9 |
3 |
48 |
150F 40T 60M 30Fa |
Divine-tier infantry |
| Trickster-Chief |
T3+ |
Support |
3 |
18 |
2.0 |
4/2 |
4 |
1 |
3.8 |
9 |
2 |
42 |
120F 30T 35M 40Fa |
Divine herald / standard |
Culture page: Thunder Lodge Confederacy
¶ Cost and salary cadence
- Recruitment cost — paid up-front from city stockpile.
- Salary cycle — every 30 in-game days (1 month).
- Unpaid penalty — morale drops; after sustained non-payment, units desert.
A culture's typical salary load varies — Fjordborn run heavy infantry cheap, Jade Lotus elite armies expensive, Sun Dune cavalry mid-cost.
Sources: units.md (canonical, regenerated 2026-04-18 from per-culture xlsx dossiers), armory_system.md §7,§12, metrics.md §6,§12G, per-culture _units_and_buildings.xlsx dossiers.